![]() Amelia Cart designed the game’s icon and an accompanying comic book was created by illustrator Mushbuh. The rest is a refreshing story of extraordinary collaboration between a small team of global creatives.Īrnaud brought Calum Bowen onboard to create the original soundtrack and sound effects for the game, and illustrator Charlotte Mei to design the artwork for the vinyl edition of the soundtrack. “When I saw it, I contacted Rémi on Twitter and asked if he wanted to team up and make a game with it,” says Arnaud. The idea to create Pikuniku was sparked when Arnaud saw a gif designed by Rémi Forcadell and posted on Twitter. And to make enough money to be able to make another game.” “We also wanted to explore how we could play with the ‘rules’ of game design and twist them a little bit. “We wanted to make a non-violent game, to make it accessible and to make it entertaining,” he says. ![]() As an example, you need look no further than Pikuniku, a new puzzle-exploration game developed by collaborative indie studio Sectordub for Nintendo Switch, PC, Mac and Linux.Īccording to Arnaud De Bock, the founder of Sectordub, who was the producer of the game, the team set out with a few simple yet important ideas in mind. But the modern gaming world does have room for the odd small-budget yet beautifully designed gem. The gaming industry has tended in the past to be dominated by big-name studios that hire thousands of developers to all work simultaneously on a blockbuster, Triple-A title.
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