![]() Some of those are really interesting and fun, and give each exotic its own personality. ![]() Not only did we do a balance pass on all the exotic weapons to make them something a lot more exciting to find, we also gave EACH exotic its dedicated unique perk. Oh, didn't mention - perks have now rarity tiers - common, advanced and exotic ). AV1 weapons have one common perk, AV2 have two, and AV3 weapons have one common and one advanced perk. We decided that AV weapons will have fewer traits but definitely stronger (in particular stronger effects than those you can get from mods). When was the last time you were excited by a AV1 drop? Well, from this version on you might decide to take a closer look at all of them. shooter roguelike without intermission screens? At the end of each moon you get a screen highlighting your kill, loot and special level completion count, along with a rolling tally. All plot exposition-only messages are grayed out. In later versions these will become more complex, up to full "quest" chains.ĭon't worry, the important shit is highlighted, so you can safely ignore all the useless flavor text immersive narration )Īll messages that have information related to the gameplay world can be downloaded to your journal. Some of the messages you'll find will have information on items, events or other content that is available later in the levels, possibly affecting your branch choice. Apart from being a lore source, this is also the first stage of Jupiter Hell's take on "quests".
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